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- #STAR OCEAN THE LAST HOPE WALKTHROUGH FULL#
- #STAR OCEAN THE LAST HOPE WALKTHROUGH PORTABLE#
- #STAR OCEAN THE LAST HOPE WALKTHROUGH SERIES#
#STAR OCEAN THE LAST HOPE WALKTHROUGH PORTABLE#
An enhanced port entitled Star Ocean: Second Evolution was released for the PlayStation Portable on April 2, 2008, in Japan, January 19, 2009, in North America, February 12, 2009, in Australia and February 13, 2009, in Europe. Kenny from the original Star Ocean, and Rena Lanford, who both investigate the Sorcery Globe, which has landed on Planet Expel and has been causing disasters ever since. Taking place in 366 SD, it features a new cast of characters, including Claude C.
#STAR OCEAN THE LAST HOPE WALKTHROUGH FULL#
It retains the features of its predecessor while introducing prerendered backgrounds, full motion videos, and 3D battlefields. Star Ocean: The Second Story was released for the PlayStation on July 30, 1998, in Japan, May 31, 1999, in North America, and April 12, 2000, in Europe. The game was remade using Star Ocean 2's engine, adopting prerendered backgrounds and 3D battlefields, as well as new character art and animated cut-scenes provided by Production I.G, and fully voiced dialogue. An enhanced remake entitled Star Ocean: First Departure was released for the PlayStation Portable on December 27, 2007, in Japan, October 21, 2008, in North America, and October 24, 2008, in Europe. It takes place in 346 SD, and follows the adventures of Roddick Farrence as he searches for a cure for a sickness on his planet with the help of two Earthlings. It established the series' staples, including the futuristic setting, real-time battle system, item creation, and private actions. It was released on Jfor the Super Famicom and never released outside Japan however, it was unofficially translated into English through ROM hacking by DeJap Translations, and the resulting game can be played through emulation.
#STAR OCEAN THE LAST HOPE WALKTHROUGH SERIES#
The first game in the series was simply titled Star Ocean. In Star Ocean: Integrity and Faithlessness, producer Shuichi Kobayashi noted that one of the game series most important themes is first contact between two different societies and planets. The large gap of time between Star Ocean: The Second Story and Till the End of Time, in terms of in-universe chronology, can be explained by the series' choice to emphasize the setting of its fictional world rather than focus on its characters. While the first Star Ocean game included more fantasy elements to appeal to a broad audience, subsequent installments naturally moved towards a more sci-fi oriented feel, with Star Ocean: Till the End of Time described by its producer Yoshinori Yamagishi as tri-Ace's "ultimate vision" of the "whole Star Ocean world". Creation and design Īs fans of science fiction and space travel, the developers at tri-Ace created the Star Ocean series with a sci-fi setting in mind and have cited Star Trek as one of their main influences for the visuals of the games as well as being an underlying, but noticeable, influence to the series as a whole. However, the relationship system in Star Ocean not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Using a relationship system inspired by dating sims, each of the characters had friendship points and relationship points with each of the other characters, allowing the player to pair together, or ship, any couples (both romantic heterosexual relationships as well as friendships) of their choice. This was expanded in its 1999 sequel, Star Ocean: The Second Story, which boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the number of outcomes possible for a video game. The original Star Ocean, published by Enix in 1996, introduced a "private actions" social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. The series is also known for being some of the earliest action RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as "private actions".
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